Course of Study Indicators (Essential Indicators in red):
01 A 01 Contrast between characteristics that separate the natural and human-made designed world (e.g., appearance, structure, material).
01 A 02 Describe and give examples of how people use tools and processes to solve problems (e.g., using a knife to make a peanut butter sandwich, or using a measuring cup while following a recipe to make a cake).
01 A 03 Recall common terms, facts and basic concepts relative to technology (e.g., types of computer equipment, devices by purpose).
02 A 01 Discuss how making products meets our needs and wants.
02 A 02 Give examples of how the use of tools and machines can be helpful and/or harmful.
03 A 01 Identify and describe the purpose of various types of computer and multimedia technology (e.g., what is it and what does it do).
03 A 02 Use correct terminology when initiating conversation about computers and multimedia technology.
03 A 03 Know that software is necessary to operate computer technology.
03 A 04 Use a variety of computer and multimedia technology resources for directed learning activities (e.g., computer, VCR/DVD player, audio player, camera).
03 B 05 Use proper keyboarding techniques (e.g., placing fingers on home row keys).
04 A 01 Use media (e.g., email, TV, newspapers, video, phones, Web pages) to view information.
04 A 02 Participate (e.g., use appropriate communication tools with teacher assistance) in the creation of media products (e.g., use desktop publishing tools to create a class newsletter).
04 B 03 Present information (e.g., illustrated story) in an electronic format (e.g., desktop publishing, slide show or photo album), including text, graphics or multimedia.
04 B 04 Compose class email (e.g., each student has an opportunity to contribute ideas for e-mail messages related to their studies).
05 A 01 Tell about the purposes for information use (e.g., information is helpful to solve problems, find answers, learn).
05 A 02 Distinguish between fact and fiction (e.g., discuss and compare fact-based document about a topic with a story about the same topic).
05 B 03 Select needed information from teacher-selected Web sites, electronic encyclopedias and other electronic collections.
05 B 04 Record and organize information to generate a product.
05 B 05 Give credit to the sources used for work by listing the author and the name of the source.
05 B 06 Tell how information was found.
06 A 01 Describe how experience has helped in solving a new problem (e.g., painting skills can be applied to different materials and similarities in software program operation).
06 A 02 Brainstorm multiple solutions to problems to be solved by the design process (e.g., how to transport a piece of paper in order to turn in an assignment across the classroom).
06 A 03 Plan, construct and evaluate a model to test a problem's solution (e.g., to harness wind energy, build a model windmill).
06 A 04 Discover that design is a creative process (e.g., examine the variety of shoes, pencils, or book bags in the class and note the differences).
07 A 01 Describe various ways energy can be conserved (e.g., limiting the number of times the refrigerator/freezer doors are opened; not leaving the water running while brushing your teeth).
07 A 02 List job titles that are in the technological system of energy and power technologies (e.g., auto mechanic, electric, lineperson, coal miner).
07 A 03 Understand that transportation vehicles need to be cared for to prolong their use (e.g., scheduled maintenance on cars).
07 A 04 List job titles that are in the technological system of transportation technology (e.g., driver, pilot, captain, attendant, reservations agent).
07 A 05 Explain that manufactured products are designed.
07 A 06 List job titles that are in the technological system of manufacturing technology (e.g., engineer, machinist, repair person, marketer, industrial designer).
07 A 07 Explain how the type of a structure determines how that parts are put together (e.g., bricks, lumber, concrete).
07 A 08 List job titles that are in the technological system of construction technology (e.g., carpenter, architect, building inspector, bulldozer operator, plumber).
UA A 01 Use a digital tool to illustrate a process related to curriculum content (e.g., use webbing software to show others how to recycle).
Grade 2
Course of Study Indicators (Essential Indicators in red):